![]() Like the two previous machines, enter the machine’s mind and defeat the waves in order to successfully fix and vent Psychoseismometer H18.After a more than 15-year wait, Raz and his talented pals will return to action in Psychonauts 2 this Wednesday, August 25. Once the rocks have been cleared, jump across the gap and enter the small cave, where you’ll find Psychoseismometer H18, the last of the Psychoseismometer machines. Squeeze past these trees and you’ll enter a small clearing.Ĭlimb on top of the large stone pillar and use your PSI Blast to blast away the rubble that’s blocking the doorway in the cliff face. Start following this path and look for a very small clearing between several small trees just right past the start of the path. To find the Psychoseismometer H18, make your way to the Aquato campgrounds and look for the path that leads past the two large crates that are just left of the entrance - not too far from the fire pit - that read Aquato is big blue writing. Last but not least, we need to vent Psychoseismometer H18, which is located underground in the Questionable Area. Psychoseismometer H18 is underground in the Questionable Area. How to Find and Vent Psychoseismometer H18 Vent Psychoseismometer H18 Mission Objective Once again, upon interacting with the machine, Raz will enter its mind and he will be faced with several more waves of enemies - take them out and you’ll have successfully fixed and vented the Psychoseismometer Q33 machine. ![]() Using your Levitation Balloon, travel through the windstream until you reach the platform across the large gap, here you will find the Psychoseismometer Q33 machine. Using the green spring trees, jump between the platforms until you reach the platform above, that’s just by the large windstream. ![]() Once on the platform, head right and use the branches to swing across the nearby platform. When looking left of this sign, you’ll spot a large pole within the scrubs - climb it and jump onto the platform once you reach the top. To find the Psychoseismometer Q33, head to the Questionable Area and look for the large wooden sign that reads ‘Campfire’, not too far from the toilet block. Psychoseismometer Q33 is taking readings in the trees of the Questionable Area. How to Find and Vent Psychoseismometer Q33 Vent Psychoseismometer Q33 Mission Objective Next up, we’ll need to tackle the two remaining Psychoseismometers in the Questionable Area. Once all enemies have been defeated, Psychoseismometer 099 will be vented and successfully fixed. Upon doing so, Raz will enter the mind of the machine and will need to defeat the fight or flight simulation, which will see him take on several waves of enemies that range from Bad Ideas, Doubts, Censors, Heavy Censors, and the Judge. When reaching the top, interact with the malfunctioning Psychoseismometers machine at the back of the cave. Upon reaching the vines, proceed to climb, jump, and swing your way up to the ledge above. Once you reach the platform, continue up the waterfall as you jump across large stones. Using the green spring tree by the edge, cross the gap to the small wooden platform that’s located in the middle of the waterfall. ![]() Using your Pyrokinesis, burn down the cobweb and head inside the mysteriously colorful cave full of glowing mushrooms.įollow the path through the cave until you come across a small waterfall area, where the path has been destroyed. To find and vent Psychoseismometer 099, head towards the Psychoisolation Chamber and use the rail ride to reach the Abandoned Mine area.īefore using the green spring tree to cross the gap, look towards the side of the nearby cliff wall and you’ll find a large wooden sign that reads ‘Blastcap Becky Cave’. Psychoseismometer 099 is located somewhere in the Quarry caves. How to Find and Vent Psychoseismometer 099 Vent Psychoseismometer 099 Mission Objective Tasked with helping Gisu with venting the bad energy for the Psychoseismometers that are spread around the area, leave the Treehouse and return to the main hub platform of the Quarry, as we’ll be tackling vent Psychoseismometers 099 first. Once at the top, climb the ladder and speak with Gisu inside. Jump onto this and make your way onto the small island with the goats.įrom here, jump across the logs to the base of the Treehouse and begin making your way up to the top as you traverse several large rocks and a short rail ride. Just left of the path that leads to the Pyschoisolation Chamber, you’ll spot a bouncy rope platform down by the water. To start the optional side mission, Vent All the Psychoseismometers for Gisu, head to the fast travel location of the Quarry, and look for the large Treehouse that you can spot towards the left side of the area. Play How to Find All 3 Psychoseismometer Locations
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