O 1st we were not able to use 2 controllers. O left analogue stick (LS) is too sensitive in menus - so one has to use D-PAD as LS is not usable in menus. controller support works, but should be improved: controlling direction/steering seems not (very) important Just some 1st impressions (testing it under GNU/Linux on with 'Logitech Gamepad F310' controller with a friend): It is more an action title than a simulation - which is a good thing (from my point of view, at least ). If the hurtbox for boosts is better balanced, I'll come back and give this game a higher rating. Otherwise, this is an outstanding game and one of my favorites from this year. I do think buffing the hurtbox duration would be a much better idea, as relying predominantly on your fighting game moves makes it very hard to rack up points and run into the cops faster. It's hard to get a handle on when your car can or can't hurt other cars in the heat of the moment when your eyes are focused on the road. It's reflected in your bar, sure, but your car is still going fast and is illustrated by the speed lines. My only one major complaint is that when boosting, your hurtbox for knocking other cars off the road ends far too quickly. The developer even made sure that grinding against rails didn't slow you down and instead gave off grind sparks, and when grinding on rails on one side, switching while still grinding would have you jump to the opposite rails. Every element to make this feel as incredible as it does was fine-tuned to near perfection. It nailed the mechanics and sensation of driving at high speeds and causing mayhem on the road. If you can't get that on your machine and are experiencing slowdown, lowering the resolution may help on older/lower end hardware. Of note: This game is meant to run at 60fps. Operating System: Ubuntu 16 or later (other 64bit Linux distros MAY work) Storage: 100 MB of available space (to change through updates) Operating System: Windows 7 or later (64bit only) It's mechanically identical to the full game, only lacking cosmetic variety. 1v1 mode with the same environments to pick from as the driving mode. A few gameplay segments aren't present, and scores won't save. Driving mode with 5 environments to cycle through. One playable car, Ferrero, with all 16 colors and support for custom decals. (More features were planned for after release, but such became impractical. Bought the game here on Itch? You can redeem a Steam key! Click here to know how to do that! Available for both Windows and Ubuntu (other Linux distros may work). Play one-handed, if you want! Keep your other hand for. Controls for both game modes are 8 directions and one button. Put "eggplants" all over the cars, for all I care! Customizable car decals through external image files. I dunno either, I came up with it while in the shower. Go 1v1 against another player (or a CPU) in a fighting mode. Procedurally generated track with multiple environments to visit, ranging from the somewhat realistic to the completely absurd. Endless driving game inspired by arcade classics, with simple yet intense gameplay featuring a total slap in the face of realism. what awaits us at the end of this road? Is there an end? Was there an beginning? Does this road symbolize real life in the sense that there's no turning back? And how does pineapple juice fit into all this? Maybe I should just shut up, Buck Up And Drive!
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